{"id":4895,"date":"2023-05-12T09:00:00","date_gmt":"2023-05-12T07:00:00","guid":{"rendered":"https:\/\/smalltalks.eu\/blog\/?p=4895"},"modified":"2026-10-13T16:08:17","modified_gmt":"2026-10-13T14:08:17","slug":"comment-nintendo-a-resolu-le-probleme-du-monde-ouvert-de-zelda-game-makers-toolkit","status":"publish","type":"post","link":"https:\/\/smalltalks.eu\/blog\/2023\/05\/12\/comment-nintendo-a-resolu-le-probleme-du-monde-ouvert-de-zelda-game-makers-toolkit\/","title":{"rendered":"Comment Nintendo a r\u00e9solu le probl\u00e8me du monde ouvert de Zelda (Game Maker&#8217;s Toolkit)"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"How Nintendo Solved Zelda&amp;apos;s Open World Problem\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/CZzcVs8tNfE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"wp-block-paragraph\">\u00c0 la sortie de <em>Tears of the Kingdom<\/em>, retour sur la fabrication du monde ouvert de <em>Breath of the Wild<\/em> : comment Nintendo a donn\u00e9 envie d&#8217;explorer chaque recoin d&#8217;un si vaste territoire (en anglais).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Voir aussi : <a href=\"https:\/\/smalltalks.eu\/blog\/?p=4371\">l&#8217;\u00e9volution de Zelda<\/a>, <a href=\"https:\/\/smalltalks.eu\/blog\/?p=4732\">les jeux de conduite en monde ouvert<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Game Maker&#8217;s Toolkit.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00c0 la sortie de Tears of the Kingdom, retour sur la fabrication du monde ouvert de Breath of the Wild : comment Nintendo a donn\u00e9 envie d&#8217;explorer chaque recoin d&#8217;un si vaste territoire (en anglais). Voir aussi : l&#8217;\u00e9volution de Zelda, les jeux de conduite en monde ouvert. Game Maker&#8217;s Toolkit.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[244],"tags":[],"class_list":["post-4895","post","type-post","status-publish","format-standard","hentry","category-memoire-de-linformatique"],"_links":{"self":[{"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/posts\/4895","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/comments?post=4895"}],"version-history":[{"count":1,"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/posts\/4895\/revisions"}],"predecessor-version":[{"id":4925,"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/posts\/4895\/revisions\/4925"}],"wp:attachment":[{"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/media?parent=4895"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/categories?post=4895"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/smalltalks.eu\/blog\/wp-json\/wp\/v2\/tags?post=4895"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}